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See how Autodesk customers are using the Stingray engine.
Swedish indie game developer Fatshark used the Stingray game engine with Maya software to build Warhammer: End Times-Vermintide, an action-packed, first-person, 4-player co-op game.
“The most important thing was to make sure we had a vision for the engine that fit with the game developers. We felt it was important to have a close relationship between the game developers and the engine.” —Martin Wahlund, CEO, Fatshark
Video (3:42 min.)
Long-time arcade fans Arrowhead Game Studios jumped at the chance to revive the multiplayer classic, Gauntlet.
“Having everything data-driven is really great because you can just sit there with settings files open, tweak a value, have it instantly represented in-game and see how it works.” —Rob Tatnell, Art Director, Arrowhead Game Studios
Video (3:51 min.)
The team at Arrowhead Game Studios built an unapologetically difficult multiplayer game with big guns and even bigger alien monsters.
“We wanted to build our game the way that we had envisioned it, and the Stingray engine allowed us to do that.” —Johan Pilestedt, CEO and Game Director, Arrowhead Game Studios