Improve brush-based workflows when working with low resolution, low bit-depth polygons and textures.
For brushes, choose Volume or Surface Falloff options, in addition to the default Hybrid mode.
With Volume Falloff, anything within the brush radius will be affected by the brush stroke, regardless of whether surfaces are connected or not. Use this mode to deform a character made up of many separate parts.
Alternatively, Surface Falloff mode gives you more control by using the center point of the brush to determine the area affected. This mode is especially useful when working on geometrically tight surfaces, such as separating lips, folding eyelids, or changing one finger on a hand.
Use Constrain to Surface in the new Relax Brush to even out spaces between vertices while only making minimal changes to the original shape of a mesh.
The Twist feature in the Grab tool helps you twist all vertices within the sculpting brush falloff radius clockwise or counterclockwise. Use it to create swirled objects like soft serve ice cream, rotate ears and eyes on a character’s head, or twist a character’s mouth to create a smile or frown.