Easily move texture and detail maps between Mudbox and other Autodesk products, including 3ds Max 3D modeling, animation, rendering, and compositing software; Maya 3D animation, modeling, simulation, rendering, and compositing software; and Maya LT 3D game development software, and take advantage of enhanced Photoshop compatibility.
Enjoy a smoother multiproduct modeling workflow when using images for reference in both Maya and Mudbox software. Set up an image plane in Maya, and use it as a reference for base mesh modeling. Send it to Mudbox along with the model to add finer details, and it will retain many image plane parameter settings. You can continue to use the same reference without readjusting the image to match.
Create Blend Shapes and merge them into a Maya scene via Layer Groups.
Import and export Ptex and multitile UV textures to and from Maya.
Set different export paths for different channels and paint layers using enhanced texture export and updating.