For brushes, choose Volume or Surface Falloff options, in addition to the default Hybrid mode.
With Volume Falloff, anything within the brush radius will be affected by the brush stroke, regardless of whether surfaces are connected or not. Use this mode to deform a character made up of many separate parts.
Alternatively, Surface Falloff mode gives you more control by using the center point of the brush to determine the area affected. This mode is especially useful when working on geometrically tight surfaces, such as separating lips, folding eyelids, or changing one finger on a hand.
Use Constrain to Surface in the new Relax Brush to even out spaces between vertices while only making minimal changes to the original shape of a mesh.
The Twist feature in the Grab tool helps you twist all vertices within the sculpting brush falloff radius clockwise or counterclockwise. Use it to create swirled objects like soft serve ice cream, rotate ears and eyes on a character’s head, or twist a character’s mouth to create a smile or frown.
Get fast, smooth, accurate results.
True 3D painting across multiple channels, in multiple formats.
Create accurate normal, displacement, and ambient occlusion maps.
Make any model symmetrical with a number of tools for symmetrical retopologizing in Mudbox.
Measure the distance between two points on a model or along a curve.
Easily move texture and detail maps between Mudbox and other Autodesk products, including 3ds Max 3D modeling, animation, rendering, and compositing software; Maya 3D animation, modeling, simulation, rendering, and compositing software; and Maya LT 3D game development software, and take advantage of enhanced Photoshop compatibility.
Enjoy a smoother multiproduct modeling workflow when using images for reference in both Maya and Mudbox software. Set up an image plane in Maya, and use it as a reference for base mesh modeling. Send it to Mudbox along with the model to add finer details, and it will retain many image plane parameter settings. You can continue to use the same reference without readjusting the image to match.
Create Blend Shapes and merge them into a Maya scene via Layer Groups.
Import and export Ptex and multitile UV textures to and from Maya.
Set different export paths for different channels and paint layers using enhanced texture export and updating.
Create clean, production-quality meshes from scanned, imported, or sculpted data.
Organize Sculpt and Paint Layers into layer groups to quickly and easily identify them in complex scenes.
Multitouch interaction and render-quality results in the viewport.
Experiment with design concepts and make revisions easily.
Check out other artists' profiles for inspiration, learn tips and tricks for getting started in Mudbox with free* tutorials, and share your own projects, 3D assets, and textures in the Mudbox Community.
** Plans purchased through the online store are renewed automatically for a fixed fee paid monthly or annually for duration of contract, subject to availability. Plans purchased from a reseller, if available, can be renewed on or prior to expiration of the current term of the plan, subject to availability from Autodesk or an Autodesk reseller.