Enforce topologically symmetrical results when retopologizing meshes.
Organize Sculpt Layers and Paint Layers into layer groups to more quickly and easily identify certain layers in complex scenes.
Import and export Ptex and multitile UV textures to and from Maya.
Enjoy a smoother multiproduct modeling workflow when using images for reference in both Maya and Mudbox software.
Set up an image plane in Maya, and use it as a reference for base mesh modeling. Then, send it to Mudbox along with the model to add finer details as part of the single-step interoperability workflow. The software retains many image plane parameter settings, so you can continue to use the same reference without the need to readjust the image to match.
An enhanced texture export and updating workflow enables you to set different export paths for different channels and paint layers.
Get fast, smooth, accurate results.
True 3D painting across multiple channels, in multiple formats.
Create clean, production-quality meshes from scanned, imported, or sculpted data.
Create accurate normal, displacement, and ambient occlusion maps.
Multitouch interaction and render-quality results in the viewport.
Experiment with design concepts and make revisions easily.
Mudbox offers single-step interoperability with certain products in Entertainment Creation Suites 2015 and enhanced Photoshop compatibility.
Access a library of free* tools and communicate with peers in the Mudbox Community.