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Bifrost Ocean Simulation System (BOSS)

The Bifrost Ocean Simulation System (BOSS) lets you create realistic ocean surfaces with waves, ripples, and wakes. Start with a flat mesh, and then layer and mix solvers and influences on top.

Each element is independent of the resolution of the others, and can be cached separately for faster playback. Use the resulting deformed mesh directly, or transfer the result to another mesh.

Create realistic ocean surfaces with waves, ripples, and wakes with the Bifrost Ocean Simulation System