Preserve creative intent throughout lighting and rendering workflows with a sophisticated new color management system. Use the simple linear workflow provided out of the box, or customize the system to suit your color pipeline.
Easily create advanced HLSL, GLSL, and CgFX viewport shaders with the ShaderFX real-time visual shader editor. Create shader networks by connecting different nodes with a click-drag workflow. Select floating-point values, mathematical operations, texture maps, normal maps, and color nodes. Visualize materials in real time, and drill down into the inner workings of each basic node.
Render Ptex texture files in mental ray for Maya. Eliminate the need to create and assign UVs to meshes by creating Ptex files in Mudbox 2015 3D digital sculpting and texture painting software or certain other texture painting applications and rendering them in mental ray for Maya.
Get a choice of integrated renderers in addition to the native Maya software renderer. The integrated mental ray for Maya has advanced photorealistic features. Maya includes 5 licenses of mental ray for Maya Batch* and 8 licenses of mental ray for Maya Satellite.
*Feature available only with network license.
Use intuitive brush-based tools to create realistic natural detail and painterly effects. Select, edit, and blend between 500 editable, pressure-sensitive, preset brushes that enable you to paint textures directly on surfaces.
Transform 3D scenes into compelling cartoon animations with nonphotorealistic styles. Mimic hand-drawn, traditional cartoon, comic book, and Japanese manga/anime looks. Work in 3D to create complex transitions, camera moves, and simulated effects. Create outlines with painterly effects and precise control over line style, placement, and width. View interactive previews in real time, and render results in mental ray for Maya, Maya software, or hardware renderers.
Work in a higher fidelity high-performance interactive environment to edit assets and images in less time.
*DX11Shader is available only on the Windows 64-bit operating system.
Flexible camera rig features in-viewport stereo viewing. Multithreaded Interactive Photorealistic Renderer (IPR) enables easier iteration. Intuitively create, edit, and organize shading networks with advanced node-based editors. Work with node-based representations of render passes directly in Maya. Transfer normal, displacement, diffuse, shaded, ambient occlusion, and custom mental ray shader information between models. Library includes 80 Substance procedural textures.
The fully featured, high-performance, high dynamic range (HDR)-capable compositor enables you to collaborate effectively with stakeholders in nonlinear workflows. Enhance rendered passes from Maya and incorporate them into live-action footage, and interact smoothly with visual media regardless of bit depth or image size.
Extract accurate 3D camera and motion data from live-action sequences and insert CG elements into a scene using MatchMover software. Use advanced automatic 3D tracking with Push-Button Matchmoving. Create a 3D reference system for your camera and 3D content with manual controls. Filter and fine-tune tracking parameters, track from multiple footage and stills, and track moving objects.
*This feature is exclusively available as part of the Maya 2015 Extension 1 release to customers on active Maintenance or Desktop Subscription.