Enjoy more reliable and faster polygon modeling with better Booleans, enhanced beveling, and deeper integration of the Modeling Toolkit.
Get faster draw performance, displacement map visualization, and RenderMan matching for subdivision surfaces with support for OpenSubdiv libraries.
Quickly create and edit complex UV meshes, and get faster results when working with tiled texture sequences.
Use a production-proven and intuitive 3D character modeling and environment modeling toolset for creating and editing polygon meshes.
Get two methods for creating mathematically smooth surfaces using relatively few control vertices: NURBS and hierarchical subdivision surfaces.
Create and edit UVs, normals, and color-per-vertex data. Extra data is required for software, interactive, or in-game 3D rendering.