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Features

3D character modeling and sculpting

Maya® software provides powerful, production-proven tools for 3D character modeling, sculpting, and environment modeling. Build and texture both organic and hard-surface models with an extensive polygon, NURBS, and subdivision surface modeling toolset.

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    3D modeling

  • 3D Type New

    AVAILABLE WITH EXTENSION 1

    Create branding, flying logos, title sequences, and other projects that require text with 3D Type. Use this tool to create easily editable, nondestructive, multiline, deformable type.

  • Improved vector graphics workflow New

    AVAILABLE WITH EXTENSION 1

    Import or copy and paste SVG files into Maya, enabling interoperability with vector-based 2D design applications with enhanced SVG support in Maya 2016 Extension 1.

  • New sculpting toolset New

    Sculpt and shape models more artistically and intuitively. The new sculpting toolset represents a huge upgrade over previous editions. The new sculpting tools offer more detail and resolution. The brushes feature Volume and Surface falloff, stamp images, sculpting UVs, and support for vector displacement stamps.

  • Streamlined retopology toolset

    Optimize meshes for cleaner deformations and better performance. The Quad Draw tool integrates a Relax and Tweak feature with Soft Selection and an interactive Edge Extend tool. 

  • Polygon modeling

    Enjoy more reliable polygon modeling. An efficient library enables faster, more consistent Boolean operations on polygon geometry. Produce better bevels with an extended Bevel tool. A more deeply integrated Modeling Toolkit streamlines polygon modeling workflows.

  • OpenSubdiv support

    Open-sourced by Pixar, this feature incorporates technology from Microsoft Research. Use both parallel CPU and GPU architectures for faster draw performance when deforming. Interactively view displacement maps without the need to render. Closely match subdivision surfaces generated in Pixar's RenderMan renderer.

  • UV toolset

    A multithreaded unfolding algorithm and selection workflows enable you to quickly create and edit complex UV meshes and get high-quality results. Easily toggle checkerboard and compression shaders to visualize UV distribution. Maya supports loading, visualizing, and rendering UDIM and UV tagged texture sequences, for a more streamlined workflow with Mudbox 3D digital sculpting and texture painting software and certain other applications.

  • Polygon and subdivision mesh modeling

    Create and edit polygon meshes with a production-proven, intuitive 3D character modeling and environment modeling toolset. Integrated modeling feature set built on technology from the NEX toolset from dRaster. Tools include Bridge, Poke, Cut, Wedge, Bevel, Extrude, Quad Draw, and Chamfer Vertex. You can preview or render smoothly subdivided meshes while editing a lower-resolution proxy or cage.

  • Surface modeling

    Create mathematically smooth surfaces using relatively few control vertices via NURBS or hierarchical subdivision surfaces. Add complexity to different regions of subdivision surfaces. Attach, detach, align, stitch together, extend, fillet, or rebuild NURBS surfaces with a high degree of control over parameterization and continuity. Convert NURBS and subdivision surfaces to polygon meshes, and vice versa. Use precise spline-based curve and surface construction tools.

  • UVs, normals, and color-per-vertex

    Create and edit UVs, normals, and color-per-vertex (CPV) data with a streamlined creative texturing workflow. Software, interactive, or in-game 3D rendering requires extra data. Multiple UV sets support separate texture coordinates for separate texture channels. Use a single mesh to represent multiple objects with per-instance UV sets. Multiple sets of animatable CPV, prelighting, user-defined normals, and normal map generation are suitable for game design.

This feature is exclusively available to current Maintenance Subscription or Desktop Subscription customers as part of Extension 1 for the Maya 2016 software release, expected to be available on or after September 9, 2015.