See how Maya® software provides powerful, production-proven tools for 3D character modeling, sculpting, and environment modeling. Build and texture both organic and hard-surface models with an extensive polygon, NURBS, and subdivision surface modeling toolset.
Sculpt and shape models more intuitively. (video: 6:26 min.)
Streamlined retopology toolset
Streamline workflows for easier retopology. (video: 2:11 min.)
Model more quickly and reliably. (video: 2:49 min.)
Accelerate performance with interactive workflows. (video: 1:37 min.)
Create better UVs in less time. (video: 3:03 min.)
Polygon and subdivision mesh modeling
Create and edit meshes using an intuitive toolset. (video: 7:10 min.)
Create mathematically smooth surfaces.
UVs, normals, and color-per-vertex
Streamline UV creation and editing.
NOTE: This feature is exclusively available to current Maintenance Subscription or Desktop Subscription customers as part of Extension 1 for the Maya 2016 software release, expected to be available on or after September 9, 2015.