home login search menu close-circle arrow-dropdown-up arrow-dropdown arrow-down arrow-up close hide show info jump-link play tip external fullscreen share view arrow-cta arrow-button button-dropdown button-download facebook youtube twitter tumblr pinterest instagram googleplus linkedin email blog lock pencil alert download check comments image-carousel-arrow-right show-thick image-carousel-arrow-left user-profile file-upload-drag return cta-go-arrow-circle circle circle-o circle-o-thin square square-o square-o-thin triangle triangle-o triangle-o-thin square-rounded square-rounded-o square-rounded-o-thin cta-go-arrow alert-exclamation close-thick hide-thick education-students globe-international cloud sign-in sign-out target-audience class-materials filter description key-learning pdf-file ppt-file zip-file plus-thick three-circle-triangle transcript-outline

Worldwide Sites

You have been detected as being from . Where applicable, you can see country-specific product information, offers, and pricing.

Change country/language X

Keyboard ALT + g to toggle grid overlay

Indie-friendly game modeling tools

Create and edit the characters, props, and environments you need for your game with sophisticated game modeling tools.

  • Polygonal, NURBS, and subdivision surface modeling tools
  • Bridge, poke, cut, wedge, bevel, extrude, chamfer vertex, extrude along a curve, mirror cut, edge loop, edge ring, slide edge, and pick-walk tools
  • True soft selection and soft modification
  • Transfer of UV, color-per-vertex, and vertex position information between polygon meshes of differing topologies
  • Nonlinear deformation modifiers: bend, taper/flare, squash, twist, wave, lattice
  • Mesh optimization with the Quad Draw tool for cleaner deformations and better performance in-game
  • Faster and more reliable Boolean operations on polygon geometry with an efficient new library