Create and edit the characters, props, and environments you need for your game with sophisticated game modeling tools.
- Polygonal, NURBS, and subdivision surface modeling tools
- Bridge, poke, cut, wedge, bevel, extrude, chamfer vertex, extrude along a curve, mirror cut, edge loop, edge ring, slide edge, and pick-walk tools
- True soft selection and soft modification
- Transfer of UV, color-per-vertex, and vertex position information between polygon meshes of differing topologies
- Nonlinear deformation modifiers: bend, taper/flare, squash, twist, wave, lattice
- Mesh optimization with the Quad Draw tool for cleaner deformations and better performance in-game
- Faster and more reliable Boolean operations on polygon geometry with an efficient new library