Intuitive toolsets designed for nontechnical artists help you create, edit, and adjust game model materials.
ShaderFX, a real-time, node-based shader editor, helps less technical artists create shaders that closely match the target game engine without manual coding.
- Advanced game material effects: crack-free tessellation, vector displacement maps, translucence, reflections, and image-based lighting
- Workflow for creative texturing: UV creation and editing, auto-projection, interactive relaxation, layout UVs, lattice modification, and smudge tools
- Multiple UV set support
- Multiple sets of animatable color-per-vertex (CPV), prelighting, and user-defined normals