Keyboard ALT + g to toggle grid overlay
See how assets will appear in-game and reduce the number of roundtrips between Maya LT and the game engine.
Save time while working on large scenes—begin working on a scene while Maya LT loads textures in the background.
Enable a fog effect in the viewport to focus on the object closest to the viewport camera.
Use ShaderFX to create shaders that closely match the target game engine without manual coding through a visual, node-based editor.