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Built for indie game development workflows

Create 3D assets faster with software designed to fit more efficiently into the common workflows of indie game makers

The Maya LT viewport displays assets as they appear in-game, and provides intuitive WASD-based controls to manipulate the viewport camera. 

Maya LT supports high-res to low-res texture map baking to create the most efficient game-ready models.

  • Create characters, props, and environment art in unlimited scene sizes, and export objects or scene selections up to 100,000 polygons (200,000 triangles) in the FBX or OBJ formats.
  • Import asset formats: Maya (.ma, .mb); Maya LT (.mlt, .obj, .fbx, .ai, .eps).
  • Import common texture formats: .bmp, .png, .dds, .exr, .tga, .tiff.