Features

3D software designed for video game creators

View Maya LT™ demo videos. Maya LT is designed to make the 3D creative process faster for experienced indie game developers and easier to learn for new users. A diverse set of tools helps you create 3D content and export it to your game engine faster.

 

Desktop Subscription gives you access to the latest updates and releases, 1-on-1 web support, priority support in the forums, flexible licensing, and more.

Page view:

Modeling

  • New

    Built-in sculpting tools

    Use sculpting tools directly in Maya LT.

  • New

    Improved modeling and UV tools

    New modeling and UV tools.

  • Indie-friendly game modeling tools

    Develop characters, props, and environments. (video: 2.12 min.)

  • Improve game model efficiency

    Create efficient 3D models for better performance.

  • OpenSubdiv library

    Model faster with subdivision surfaces. (video: 1:26 min.)

Animation

  • New

    Improved animation tools

    AVAILABLE WITH EXTENSION 1

    Explore Spline IK and Cluster Deformation tools.

  • Animation tools for indie game makers

    Bring your game characters to life faster. (video: 2.29 min.)

  • Character skeleton creation

    Built-in skeleton generation tools based on HumanIK.

  • Geodesic voxel binding

    Bind 3D model mesh to skeletons. (video: 1.17 min.)

Lighting, materials, and texture baking

  • New

    Texture baking workflow improvements

    AVAILABLE WITH EXTENSION 1

    Supports physically based area lights.

  • New

    Physically based shader materials

    Create high-quality materials within Maya LT.

  • Lighting and texture baking

    Simulate realistic game lighting.

  • Model material tools

    Create and edit with intuitive tools. (video: 3:10 min.)

  • UV editing tool

    Intuitive visual feedback simplifies UV creation. (video: 1.22 min.)

  • Substance material integration

    Work with Substance materials directly from Maya LT. (video: 1.15 min.)

Indie game workflows

  • New

    Powerful workflows with Stingray game engine††

    Art-to-engine workflows make game creation easier.

  • New

    User-submitted workflow improvements

    Vote on user-submitted feedback.

  • New

    Creative Market connection

    Buy and sell game content on the Creative Market

  • Game engine export tools

    Asset export to Unity or Unreal.

  • Send to Mudbox

    Sculpt and paint a model via Mudbox export. (video: 1:12 min.)

  • Game Exporter tool

    AVAILABLE WITH EXTENSION 1

    Improved export for static and animated game objects. (video: 1:26 min.)

  • Built for indie game development workflows

    Workflows for indie game makers. (video: 2:07 min.)

  • MEL scripting

    Simplify and customize your workflow. (video: 1:11 min.)

  • Powerful and accurate viewport

    Powerful viewport previews. (video: 1:56 min.)

  • Cloud integration

    Share assets with Dropbox, A360, and 123D apps. (video: 1.15 min.)

Best value
ANNUAL
Pay as you go
 /year*

Buy Now

 

 

Note: Extension features are available only to current Maintenance Subscription or Desktop Subscription customers as part of Extension 1 for Maya LT 2016 software release, expected to be available on or after August 19, 2015.

†† Access to the Stingray game engine requires an active Maintenance Subscription or a current Desktop Subscription to Maya LT. You must install a plug-in to enable interoperability.