Keyboard ALT + g to toggle grid overlay
Before your first sketch is made, understanding the foundational philosophy behind Fusion 360 is essential. It’s recommended to start here before moving on to other lessons.
Sketches are the base building blocks for your design. In this tutorial, you’ll be able to start a new sketch, create sketch objects, edit existing sketches, and turn sketches into 3D objects.
Importing data will save you a significant amount of time. In this tutorial, you’ll learn how to import CAD data and other types of files, including documents, images, and specifications.
Fusion 360 gives you flexibility in your preferred modeling technique. In this tutorial, you’ll learn how to turn a sketch into a parametric 3D model.
Fusion 360 provides two approaches to assembly modeling: traditional distributed design and top-down (multi-body). In this tutorial, you’ll learn how to use both, with an emphasis on assembly joints. Unlike the Caster Wheel design, the Tripod design is saved in your Data Panel. In the Samples section of your Data Panel, browse to: Basic Training -> 06 – Assemblies -> 06_tripod.
With Fusion 360 you can manage your design and project data from anywhere, on any device. In this tutorial, you’ll learn about managing and sharing your CAD files, version management, and workgroup access.
Product development requires more than just a 2D drawing. In this tutorial, you’ll learn how to create 2D drawings, renderings, and animations.
Product development typically requires multiple people to take a product to market. In this tutorial, you’ll learn how to collaborate using Fusion 360 and A360.
Simulation enables engineers to gain crucial information on a product’s performance and strength. In this tutorial, you’ll learn how to set up a simulation, apply mesh, and analyze the results.
Fusion 360 has the functionality to help you fabricate your designs. In this tutorial, you’ll learn how to set up toolpaths and generate machine code to cut, turn, and mill your designs.
Use this powerful tool set in Fusion 360 for freeform modeling driven by T-Splines. In this example, you’ll learn how to use push pull gestures to form a body to a complex freeform shape.
Gain additional flexibility in an already robust modeling environment with the patch workspace in Fusion 360. In this tutorial, you will learn how to use surfaces to help in the product design process.
Welcome to Fusion 360. If you’re an experienced Solidworks user, this quick overview will help you get familiar with Fusion 360. Watch this video to learn the main differences between SOLIDWORKS and Fusion 360, to help you start using Fusion 360.