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You’re the reason I’m here!

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The Fusion community is exploding with growth, and thanks to passionate users like you, I jumped on the opportunity to join the Fusion 360 team as the Social and Community Manager. I started at Autodesk in 2001 as an Intern and have held a variety of roles ranging from Product Management for apps like ForceEffect, Marketing and Education for Inventor, and Program Management for our Simulation offering. Outside the office I love to tinker with anything mechanical/electronic, have a passion for cars and motorcycles, and enjoy the occasional woodworking project (here’s a pic of an electric guitar I made out of a fallen maple tree).

 

Now to the good stuff – I’m here to champion you, your ideas, comments and frustrations within Autodesk.   At the same time, I want to ensure we’re doing our absolute best to have consistent and transparent communication about where we’re headed with the product and why.

 

Two of my initial areas of focus are the forums and IdeaStation. If you’ve spent any time on the forums, you’ll quickly see how engaged the Fusion team is and that we’re committed to making you successful. That said, we still think we can do better at providing timely responses, but also providing the appropriate tools and learning materials you need to help each other when you’re stuck. I read every single thread and post that comes through the forums, and am constantly delighted by the incredible projects you’re working on, and enthusiastic support you provide to one another! In these scenarios don’t forget to give Kudo’s and thanks, and if you come across another user who goes above and beyond, let me know, and if you really want to recognize someone, nominate them (or yourself!) to become an Expert Elite.

 

implemented.pngAs for the IdeaStation, we weren’t satisfied with the current state and want to evolve the process based upon your feedback. You may have noticed over the last month we’ve been doing some behind-the-scenes activity to help cleanup and organize the backlog of brilliant ideas before we officially put the new process in place. Expect another blog post from me in the coming weeks articulating the improvements we’re making.

 

Finally, if you have any suggestions or comments about things you think we could be doing better, what’s working and what’s not, please send me a note. As a fellow maker, I also love talking shop, so if you have a project you’re working on and want to share, or think we can help in any way, let me know! Reach me either via private message or brian dot repp {at} autodesk dot com

 

 

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