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Tip Tuesday: 3 ways to select an area in Fusion 360

Area selection is the method by which you can select more than one thing at the same time.  Area selection happens when you do a “drag” (LMB down, move the mouse, LMB up).  It comes in 3 flavors: Window Selection, Freeform Selection, and Paint Selection


area selection options.png


Window Selection

The default is “Window Selection”.  You simply draw a rectangle by two points around things in your model to determine what is selected.


Window Select offers two different interactions:

Upper-left to lower-right.  In this usage, only things that are completely inside the rectangle will be selected:


Screen Shot 2014-04-01 at 11.16.45 AM copy.png Screen Shot 2014-04-01 at 11.16.06 AM copy.png


Upper-right to lower-left.  In this usage, everything which crosses the rectangle gets selected:


Untitled-1.png Screen Shot 2014-04-01 at 11.33.45 AM.png


Notice how much more was selected this way.  The yellow rectangle is a visual clue that you are doing a “crossing” selection, instead of the orange “inclusion” selection preview.


Freeform Selection

If you have your area select set to “Freeform Selection”, you can draw a less constrained shape to determine what is selected, instead of a rectangle.

Freeform Selection also has crossing and inclusion selection options.  Drawing your shape clockwise is an inclusion selection:


untitled2.png Screen Shot 2014-04-01 at 11.40.16 AM.png


While counter-clockwise is a crossing selection:


untitled3.png Screen Shot 2014-04-01 at 11.43.25 AM.png


Paint Selection

This kind of area selection allows you to select just by dragging the cursor over things you want to select. Paint Selection, by its nature, is always a “crossing” selection – anything the path of the cursor selects will be selected.  There is no “inclusion” selection with Paint Selection.


Screen Shot 2014-04-01 at 11.44.54 AM.png




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