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Features for Lustre

Flexible color grading process

Lustre® software features provide high-performance, real-time color grading for creative look development. Lustre gives artists greater creative control over final color and grading for television and film projects. Interoperable with Flame, Lustre is included in Flame Premium.

 

When you buy a perpetual license for Flame products with Maintenance Subscription, you get the latest releases, flexible licensing, access to software updates and extensions, and technical support.

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    Features

  • Nonlinear color grading

    Get a rich creative toolset for primary and secondary grading; ideal for color grading a broad range of projects. 

  • Interoperability with VFX

    Take your projects through finishing more easily with interoperability between Lustre for grading and Flame for visual effects. Tackle conform, look development, color grading, and visual effects creation using professional post-production tools that share a common UI and design heritage. Work faster and more efficiently from a single set of data as you move between grading and finishing applications.

  • GPU-accelerated performance

    Get real-time color grading tools that enable you to iterate as you develop the ideal look for your project. With support for graphics processing unit (GPU) technology, Lustre enables you to work faster when grading complex multilayer timelines. Preview primary and secondary grades in real time at high resolution on both mono- and stereoscopic projects.

  • Stereoscopic 3D grading

    Get stereoscopic grading capabilities, including exchange of stereoscopic timelines with Flame in creative 3D finishing processes. The combined capabilities of Lustre and Flame in Flame Premium enable artists to develop multilayer S3D timeline workflows between 3D color grading and visual effects. 

  • Flexible grading workflow in Flame Premium

    Move easily between 3D VFX and real-time color grading with Flame Premium. End-to-end finishing tools help save time by nondestructively moving multilayer timelines between Lustre for grading and Flame for finishing, whether you are adding color grading to visual effects, or adding visual effects finishing to grading.