AVAILABLE WITH SUBSCRIPTION
Next-generation Converged Grading and VFX workflow enabled. Available to Flame Premium subscribers or Lustre subscribers with a subscription to Flare or Flame (Linux only).
Lustre 2017 builds a new level of integration, not a plug-in, between the Lustre color grading application and Flame or Flare's Batch environment.
This dramatically enhances the creative toolset available directly to colorists who want to do more creative look development and compositing in their suite, or collaborate with other Flame and Flare artists.
From within Lustre, artists can "jump" across to Flame or Flare batch on the same workstation in a seamless interaction to take advantage of the entire creative toolset of Flame's compositing, FX, and look creation tools.
Colorists in client sessions can now perform a quick paint fix, track in objects, remove production equipment, or do detailed beauty/cosmetic work.
Get a rich creative toolset for primary and secondary grading; ideal for color grading a broad range of projects.
Take your projects through finishing more easily with interoperability between Lustre for grading and Flame for visual effects. Tackle conform, look development, color grading, and visual effects creation using professional post-production tools that share a common UI and design heritage. Work faster and more efficiently from a single set of data as you move between grading and finishing applications.
Get real-time color grading tools that enable you to iterate as you develop the ideal look for your project. With support for graphics processing unit (GPU) technology, Lustre enables you to work faster when grading complex multilayer timelines. Preview primary and secondary grades in real time at high resolution on both mono- and stereoscopic projects.
Get stereoscopic grading capabilities, including exchange of stereoscopic timelines with Flame in creative 3D finishing processes. The combined capabilities of Lustre and Flame enable artists to develop multilayer S3D timeline workflows between 3D color grading and visual effects.
Move easily between 3D VFX and real-time color grading with Flame. End-to-end finishing tools help save time by nondestructively moving multilayer timelines between Lustre for grading and Flame for finishing, whether you are adding color grading to visual effects, or adding visual effects finishing to grading.