| Autodesk Maya 2014 | Autodesk Maya 2013 | Autodesk Maya 2012 | Autodesk Maya 2011 | |
|---|---|---|---|---|
| Features | ||||
| 3D modeling | ||||
| Accelerated modeling processus | ✓ | |||
| Polygon, subdivision maillage, surface modeling | ✓ | ✓ | ✓ | ✓ |
| UVs, normal, and color-per-vertex | ✓ | ✓ | ✓ | ✓ |
| 3D animation | ||||
| Grease Pencil | ✓ | |||
| Joint centering and symmetry | ✓ | |||
| Heat map création d'une peau | ✓ | ✓ | ||
| Trax clip matching | ✓ | ✓ | ||
| ATOM animation transfer | ✓ | ✓ | ||
| Editable motion trails | ✓ | ✓ | ✓ | |
| General animation tools | ✓ | ✓ | ✓ | ✓ |
| Character creation | ✓ | ✓ | ✓ | ✓ |
| Camera Sequencer | ✓ | ✓ | ✓ | ✓ |
| Dynamics and effects | ||||
| Maya nHair | ✓ | ✓ | ||
| Bullet physics | ✓ | ✓ | ||
| NVIDIAMD PhysXMD integration* | ✓ | ✓ | ✓ | |
| Digital Molecular Matter plugiciel | ✓ | ✓ | ✓ | |
| Maya nParticles | ✓ | ✓ | ✓ | ✓ |
| Maya nCloth | ✓ | ✓ | ✓ | ✓ |
| Maya Fluid Effects | ✓ | ✓ | ✓ | ✓ |
| Rigid and soft-body dynamics | ✓ | ✓ | ✓ | ✓ |
| Maya Fur | ✓ | ✓ | ✓ | ✓ |
| 3D rendering and imaging | ||||
| Next-gen viewport display and shading** | ✓ | ✓ | ✓ | |
| Node-based Render Passes | ✓ | ✓ | ✓ | |
| Substance procedural textures | ✓ | ✓ | ✓ | |
| Integrated renderers | ✓ | ✓ | ✓ | ✓ |
| Rendering, shading, and camera features | ✓ | ✓ | ✓ | ✓ |
| Maya Composite | ✓ | ✓ | ✓ | ✓ |
| Maya Paint Effects | ✓ | ✓ | ✓ | ✓ |
| 3D Paint and Artisan | ✓ | ✓ | ✓ | ✓ |
| Nuanceur toon | ✓ | ✓ | ✓ | ✓ |
| Professional camera tracking | ✓ | ✓ | ✓ | ✓ |
| Flux de production integration | ||||
| Enhanced file handling | ✓ | |||
| Node Editor | ✓ | ✓ | ||
| Alembic caching | ✓ | ✓ | ||
| Single-step suites interoperability | ✓ | ✓ | ✓ | |
| Data and scene management tools | ✓ | ✓ | ✓ | ✓ |
| Scripting and Interface de programmation (API) | ✓ | ✓ | ✓ | ✓ |
| Free trial | ||||
| Buy online | ||||
*For the 2012 and 2013 versions, feature only available for Windows 32-bit/64-bit operating systems.
**Part of feature set only available for Windows 64-bit operating systems.