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This node-based tool-creation environment enables you extend 3ds Max with geometric objects and modifiers by creating graphs in a visual environment, similar to the Slate material editor.
Choose from hundreds of node types that you can connect to create new tools and visual effects.
Includes new MCG nodes that enable the procedural creation, manipulation, and use of shapes and splines.
In addition, you can now import data from bitmaps and simulation data like CSV or Open VDB files. These can be tracked with your scene as assets so you can animate accurate simulation data inside the scene. You can also add buttons to your MCG tools via the signal parameter, or color pickers via the new color parameter.