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Features

New 3ds Max 2016 tutorials and features

3ds Max® 2016 is packed with brand-new features and offers the most capable and varied toolset to date. Create custom tools, collaborate more efficiently across teams, and work with more speed and confidence.

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    3D animation

  • Camera Sequencer New

    Tell great stories by creating high-quality animated visualizations, animatics, and cinematics more easily and with more camera control. Cut between multiple cameras, trim, and reorder animated clips nondestructively—leaving the original data unchanged.

  • Dual Quaternion skinning New

    Create better skinned characters with more realistic deformations. Avoid “bow-tie” or “candy-wrapper” effects, in which the mesh loses volume as deformers are twisted or pivoted, which can commonly occur in characters’ shoulders or wrists. This new option in the Skin modifier enables you to paint the amount of influence skinning has on a surface; use it where you need it, and taper off to linear skinning where you don’t.

    3D modeling and texturing

  • OpenSubdiv support New

    With new support for OpenSubdiv, first introduced in 3ds Max 2015 Extension 1, you can now represent subdivision surfaces using the OpenSubdiv libraries open-sourced by Pixar. The libraries incorporate technology from Microsoft Research, and are designed to take advantage of both parallel CPU and GPU architectures. The result is faster in-viewport performance for meshes with high subdivision levels.

  • Enhanced ShaderFX New

    Get more shading options and better shader interoperability between 3ds Max, Maya, and Maya LT. Create a wider range of procedural materials with new node patterns, including wavelines, voronoi, simplex noise, and brick. Create normal maps from 2D grayscale images with a new bump utility node. Quickly access shaders through the searchable node browser.

    3D rendering

  • A360 rendering support New

    WITH SUBSCRIPTION

    Using the same technology as Revit and AutoCAD, 3ds Max 2016 features Autodesk A360 rendering support for Subscription customers. A360 uses cloud computing, so you can create impressive, high-resolution images without tying up your desktop or requiring specialized rendering hardware. Create solar study renderings, interactive panoramas, and illuminance simulations. Rerender images from previously uploaded files. Easily share your files with others.

  • Physical Camera New

    Co-developed with Chaos Group, the makers of V-Ray, the new Physical Camera has Shutter Speed, Aperture, Depth of Field, Exposure, and other options that simulate real-life camera settings. Enhanced controls and additional in-viewport feedback make creating photorealistic images and animations easier.

  • Support for new Iray and mental ray enhancements New

    Rendering photorealistic images is easier now, thanks to a number of supported Iray and mental ray enhancements, such as extended Iray Light Path Expressions, support for the Iray irradiance render element, and Light Importance Sampling. 

    UI, workflow & pipeline

  • Max Creation Graph New

    This new, node-based tool creation environment is a top request in User Voice, our forum in which customers suggest and vote on features. Extend 3ds Max with geometric objects and modifiers by creating graphs in a visual environment, similar to the Slate material editor. Choose from hundreds of node types (operators) that can be connected to create new tools and visual effects. Create new node types by saving graphs, called compounds, package and share new tools, and help other users expand their toolset.

  • XRef renovations New

    Collaboration across teams and throughout the production pipeline is now easier, thanks to new support for nondestructive animation workflows in XRef and improved stability. Externally reference objects to your scene and animate them or edit material on the XRef object in the source file without the need to merge the objects into the scene. Local scenes automatically inherit changes made in the source file.

  • Scene Explorer and Layer Manager improvements New

    Working with complex scenes is now easier thanks to increased performance and stability improvements in the Scene Explorer and Layer Manager.

  • Design Workspace New

    The Design Workspace makes the main features of 3ds Max more accessible, so you can work with confidence. Importing design data to create impressive visualizations is now easier than ever. Following a task-based logical system, the Design Workspace provides easy access to object placement, lighting, rendering, modeling, and texturing tools.

  • Easier Revit and SketchUp workflows New

    Import and file link Revit .RVT files into 3ds Max directly using a new, tighter Revit integration, first introduced in 3ds Max 2015 Extension 2. Bring Revit models into 3ds Max up to 10 times faster than before. The new integration provides enhanced features, such as improved instancing, additional BIM data, and multiple cameras. SketchUp users can now take their design further in 3ds Max by importing SketchUp 2015 files.

  • Template system New

    Accelerate your scene-creation process with new on-demand templates that provide standardized startup configurations. Share templates across teams and offices with easy import/export options. Create new templates or tailor existing templates to your workflows. Built-in settings for rendering, environments, lighting, and units offer more accurate project results.

  • Alembic support New

    View massive data sets in the Nitrous viewport, and transfer them more easily through your production pipeline with new Alembic support. Work with production-proven technology, and move complex data through a pipeline in a manageable form. The technology distills complex animated and simulated data into a non-procedural, application-independent set of baked geometric results.

  • Autodesk Translation Framework New

    Autodesk Translation Framework (ATF) simplifies data exchange of both Autodesk and third-party file formats, including SolidWorks. With the ability to import Inventor constraints and Joint Drive animation into 3ds Max as baked keyframes, you can create high-quality mechanical design animations without having to rig in 3ds Max.

  • Multitouch support New

    3ds Max 2016 features multitouch 3D navigation, which offers even more freedom when interacting with 3D content. The software supports the Wacom Intuos 5 touch tablet, Cintiq 24HD, and Cintiq Companion, as well as touch-enabled Windows 8 devices. These devices enable natural interactions with a pen in one hand, while the other hand simultaneously performs multifinger gestures to orbit, pan, zoom, or roll a scene.

  • Small user-requested features (SURFs) New

    Small changes can make a big difference in the everyday life of a 3ds Max user. We address up to 10 workflow obstacles identified as high priorities by customers in 3ds Max 2016. Among the user-requested features are a new Viewport Selection Preview, Cut Tool Improvements, and the ability to visualize hard and smooth edges. Request features and vote on current suggestions in the User Voice forum.