Create stunning dynamic simulations and effects with high-performance tools in 3ds Max® software. Bring your scenes to life with the MassFX unified system of simulation solvers, the powerful Particle Flow system, and integrated hair and fur toolsets.
Create sophisticated, realistic effects such as water, fire, spray, and snow. Combine up to 25 different suboperators with the Advanced Data Manipulation toolset to build customized tools. Use mParticles to integrate Particle Flow setups with MassFX physics simulations. Iterate more quickly with 2 Cache operators: Cache Disk offers the ability to precalculate and store Particle Flow simulations as separate files on disk, while Cache Selective enables you to cache only certain data types.
The multithreaded NVIDIA PhysX engine enables you to create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport with mRigids. Apply the mRigids solver to skeletons for convincing ragdoll simulations. Create realistic clothing and fabric-like simulations with mCloth. Simulate natural and man-made forces, create and break particle bonds, and collide particles with each other and with other objects using mParticles.
Manipulate hair and fur directly in the viewports with selection and styling tools, such as tools for cutting, brushing, and clumping. Add kinks and frizz to hair and animate frequency and speed. Instance any source object as hair strands. Use Spline Deform to add splines to a set of hairs that can act as control guides; pose, key, or assign a dynamic target to hairs. Create realistic dynamic simulations that include collisions, gravity, stiffness, root holding, and dampening.
Simulate and analyze sun, sky, and artificial lighting in 3D architectural design with exposure lighting analysis technology. Measure light at a location by generating light-measurement grids of a shape. Generate evaluations of light intensity and indoor environmental quality, such as those required for LEED EQ Credit 8.1. Achieve more sustainable designs by better predicting how light will interact with buildings.