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Features

3D rendering and visualization features

Create stunning images in less time with the powerful and flexible 3D rendering tools in 3ds Max® software. With high-performance interactive workflows, quick preview animations, or photorealistic detail for pixel-perfect final images, 3ds Max delivers a wide range of rendering capabilities.

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    3D rendering

  • A360 rendering support New

    WITH SUBSCRIPTION

    Using the same technology as Revit and AutoCAD, 3ds Max 2016 features Autodesk A360 rendering support for Subscription customers. A360 uses cloud computing, so you can create impressive, high-resolution images without tying up your desktop or requiring specialized rendering hardware. Create solar study renderings, interactive panoramas, and illuminance simulations. Rerender images from previously uploaded files. Easily share your files with others.

  • Physical Camera New

    Co-developed with Chaos Group, the makers of V-Ray, the new Physical Camera has Shutter Speed, Aperture, Depth of Field, Exposure, and other options that simulate real-life camera settings. Enhanced controls and additional in-viewport feedback make creating photorealistic images and animations easier.

  • Support for new Iray and mental ray enhancements New

    Rendering photorealistic images is easier now, thanks to a number of supported Iray and mental ray enhancements, such as extended Iray Light Path Expressions, support for the Iray irradiance render element, and Light Importance Sampling. 

  • Improved ActiveShade rendering

    The ActiveShade preview rendering workflow supports mental ray, NVIDIA Iray, and scanline renderers. Watch the effects of changing lighting or materials interactively to refine your work. Get finer grain updates with more frequent captures of viewport navigation and switching, adjustments to light parameters, and other scene changes.

    Iray and mental ray are registered trademarks of NVIDIA ARC GmbH, licensed for use by Autodesk, Inc.

  • Accelerated viewport performance

    Increase interactivity with fast navigation, selection, and viewport texture baking. See particular benefits with dense meshes and scenes with texture maps. Enable anti-aliasing with minimal impact on performance, so you can work quickly in a higher-fidelity environment.

  • Stereo Camera

    Create stereoscopic camera rigs to author more engaging entertainment content and design visualizations with the Stereo Camera feature set.

    Note: The Stereo Camera feature set is fulfilled through the Autodesk Exchange application store (apps.exchange.autodesk.com). English language only.

  • Integrated rendering options

    Achieve stunning image quality in less time with powerful 3D rendering capabilities. Generate physically correct lighting effects simulations, such as raytraced reflections and refractions, caustics, and global illumination, with the integrated mental ray renderer from NVIDIA. Get more predictable, photorealistic results, using the NVIDIA Iray rendering technology. Make interactive decisions in context with the ability to view most texture maps and materials in the viewport. 

  • Render pass system

    Segment scenes for downstream compositing. Create render elements for Smoke, After Effects, Photoshop, or certain other image compositing applications. Use a state recorder to capture, edit, and save different states for the scene, such as object modifiers. See how compositing and render elements connect to create the final result in a visual interface. Set up and execute multiple render passes from a single file, and modify individual passes without rerendering the whole scene.

  • Nitrous accelerated graphics core

    Iterate more quickly and handle larger data sets with limited impact on interactivity. Accelerated GPUs and multicore workstations offer dramatically improved interactive performance and visual quality. Advanced scene management techniques and multithreaded viewport scene traversal streamline the workflow and make it more responsive.

  • Slate Compositing Editor

    Perform simple compositing operations within 3ds Max with the Slate Compositing Editor. Easily wire together rendered layers and passes, and combine them with compositing nodes (like blends and color corrections) in the schematic node-based interface. You can send the resulting composite to Adobe After Effects or Adobe Photoshop for further refinement.