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Features

3D rendering features

Create stunning images in less time with the powerful and flexible 3D rendering tools in 3ds Max® software. Whether you need high-performance interactive workflows, quick preview animations, or photorealistic detail for pixel-perfect final images, 3ds Max delivers a wide range of powerful rendering capabilities.

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    3D rendering

  • Improved ActiveShade rendering New

    A faster ActiveShade preview rendering workflow supports mental ray, NVIDIA iray, and scanline renderers. Watch the effects of changing lighting or materials interactively, to more easily refine your work. Get finer grain updates with more frequent captures of viewport navigation and switching, adjustments to light parameters, and certain other scene changes.

    iray and mental ray are registered trademarks of NVIDIA ARC GmbH, licensed for use by Autodesk, Inc.

  • Accelerated viewport performance New

    Increase interactivity with substantially faster navigation, selection, and viewport texture baking. See particular benefits with dense meshes and scenes with texture maps. Enable anti-aliasing with minimal impact on performance, so you can work quickly in a higher-fidelity environment.

  • Stereo Camera New

    With the new Stereo Camera feature set, you can create stereoscopic camera rigs to author more engaging entertainment content and design visualizations.  

    Note: The Stereo Camera feature set is fulfilled through the Autodesk Exchange application store (apps.exchange.autodesk.com). English language only.

  • Integrated rendering options

    Achieve stunning image quality in less time with powerful 3D rendering capabilities. Generate physically correct lighting effects simulations, such as raytraced reflections and refractions, caustics, and global illumination, with the integrated mental ray renderer from NVIDIA. Get more predictable, photorealistic results using the NVIDIA iray rendering technology. Make interactive decisions in context with the ability to view most texture maps and materials in the viewport.

  • Render pass system

    Segment scenes for downstream compositing with a powerful render pass system. Create render elements for Smoke editing and effects software, After Effects, Photoshop, or certain other image compositing applications. Capture, edit, and save different states for the scene—such as object modifiers—using a state recorder.

  • Nitrous accelerated graphics core

    Iterate more quickly and handle larger data sets with limited impact on interactivity. Accelerated GPUs and multicore workstations offer dramatically improved interactive performance and visual quality. Advanced scene management techniques and multithreaded viewport scene traversal streamline the workflow and make it more responsive.

  • Slate Compositing Editor

    Perform simple compositing operations directly within 3ds Max with the Slate Compositing Editor. Easily wire together rendered layers and passes, and combine them with compositing nodes (like blends and color corrections) in the schematic node-based interface. If required, you can send the resulting composite to Adobe After Effects or Adobe Photoshop for further refinement.