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Features

3D modeling, shading, and texturing

3ds Max® software draws on a rich modeling heritage to offer a production-proven 3D modeling and texturing toolset. With the intuitive Graphite modeling toolset, powerful ProOptimizer technology, and a wealth of creative texture mapping functions, 3ds Max helps you create better assets in less time.

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    3D modeling and texturing

  • OpenSubdiv support* New

    Efficiently represent subdivision surfaces using OpenSubdiv libraries, open-sourced by Pixar and incorporating technology from Microsoft Research. Visualize your model interactively without the need to render for a better WYSIWYG experience, greater productivity, and more accurate realization of creative intent. Parallel CPU and GPU architectures offer faster in-viewport performance for meshes with high subdivision levels.

  • Enhanced ShaderFX* New

    Get more shading options and better shader interoperability between 3ds Max, Maya, and Maya LT. Create a wider range of procedural materials with new node patterns: wavelines, voronoi, simplex noise, and brick. Create normal maps from 2D grayscale images with a new bump utility node. Searchable node browser helps you quickly access shaders.

    *This feature is exclusively available as part of the 3ds Max 2015 Extension 1 release to customers on active Autodesk Maintenance or Desktop Subscription.

  • Point Cloud support New

    Import, visualize, snap to, and render massive point cloud data sets to create more precise models from real-world references. View point clouds in true color in the viewport, interactively adjust the extent of the cloud displayed, and create new geometry in context by snapping to point cloud vertices.

  • ShaderFX New

    Easily create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor. Connect different nodes using an intuitive click-drag workflow. Select from a powerful array of floating-point values, mathematical operations, texture maps, normal maps, and color nodes. Visualize the resulting materials, even those with animated values, in real time in the 3ds Max viewport. Drill down into the inner workings of each basic node in the advanced mode. 

     

  • Placement tools New

    Easily position and orient content relative to other content in your scene with new Placement tools. Take advantage of intuitive auto-parenting and aligning behaviors. Move objects along the surface of other meshes as though magnetically attracted. Quickly rotate objects as part of the same option.

     

  • Quad chamfer New

    Create a chamfered or beveled edge between two surfaces consisting of quads, rather than triangles, to help eliminate pinching.


  • Mesh and surface modeling

    Efficiently create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features. Work with at least 100 advanced polygonal modeling and free-form 3D design tools in the Graphite modeling toolset. Control the number of faces or points in your object with ProOptimizer technology, and reduce the complexity of a selection by up to 75% without loss of detail. Obtain clean mesh topology on Boolean operations with ProBooleans. 

  • Texture assignment and editing

    Access a number of texture mapping, baking, and layering options. Perform creative texture mapping operations, such as tiling, mirroring, decal placement, blurring, spline mapping, pelt mapping, UV stretching, and relaxation. The Least Squares Conformal Mapping (LSCM) method enables you to minimize texture distortion. Bake each object’s material and lighting into new texture maps with the Render to Texture functionality.

  • Shading and material design

    Get the look you want for your assets, with tools specifically designed to accelerate the shading and material design process. Extensive libraries of textures, images, and procedural maps in the Slate material editor enable you to design and edit complex shading hierarchies. Paint multiple layers onto any map in any material directly onto 3D objects with the intuitive Viewport Canvas toolset.