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3D modeling, shading, and texturing

3ds Max® software draws on a rich modeling heritage to offer a production-proven 3D modeling and texturing toolset. With the intuitive Graphite modeling toolset, powerful ProOptimizer technology, and a wealth of creative texture mapping functions, 3ds Max helps you create better assets in less time.

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    3D modeling and texturing

  • OpenSubdiv support* New

    Efficiently represent subdivision surfaces using OpenSubdiv libraries, open-sourced by Pixar and incorporating technology from Microsoft Research.

  • Enhanced ShaderFX* New

    Get more shading options and better shader interoperability between 3ds Max, Maya, and Maya LT software.

  • Point Cloud support New

    Import, visualize, snap to, and render massive point cloud datasets to create more precise models from real-world references.

  • ShaderFX New

    Easily create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor.

  • Placement tools New

    Easily position and orient content relative to other content in your scene with new Placement tools.

  • Quad chamfer New

    Create a chamfered or beveled edge between two surfaces consisting of quads, rather than triangles, to help eliminate pinching.

  • Mesh and surface modeling

    Efficiently create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features.

  • Texture assignment and editing

    Access a number of texture mapping, baking, and layering options.

  • Shading and material design

    Get the look you want for your assets, with tools specifically designed to accelerate the shading and material design process.