Import, visualize, snap to, and render massive point cloud datasets to create more precise models from real-world references.
Easily create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor.
Easily position and orient content relative to other content in your scene with new Placement tools.
Create a chamfered or beveled edge between two surfaces consisting of quads, rather than triangles, to help eliminate pinching.
Efficiently create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features.
Access a number of texture mapping, baking, and layering options.
Get the look you want for your assets, with tools specifically designed to accelerate the shading and material design process.