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3D modeling, shading, and texture mapping

Explore the proven 3D modeling, texturing, and materials toolset in 3ds Max® software. With intuitive Graphite modeling, new OpenSubdiv support, enhanced ShaderFX, and powerful ProOptimizer technology, 3ds Max can help you create better assets in less time.

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3D modeling and texturing

  • New

    OpenSubdiv support

    Create complex topology more quickly. 

  • New

    Enhanced ShaderFX

    Create and exchange advanced shaders more easily.

  • Point cloud support

    Create models from point cloud data. (video: 48 sec.)

  • ShaderFX

    Intuitively create advanced HLSL shaders. (video: 1:11 min.)


  • Placement tools

    Easily position and orient content. (video: 1:08 min.)


  • Quad chamfer

    Create a chamfer between quad surfaces. (video: 1:04 min.)

  • Mesh and surface modeling

    Efficiently create parametric and organic objects.

  • Texture assignment and editing

    Explore an advanced texturing toolset.

  • Shading and material design

    Quickly design and edit shading hierarchies. 

  • Vector map support

    Load vector graphics as texture maps. (video: 49 sec.)

  • Polygon, spline, and NURBS-based modeling

    Use spline and 2D modeling tools.