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Features

Computer animation features

Create intelligent, believable characters and high-quality animations with the help of the sophisticated 3D animation toolset in 3ds Max® software. With the fully integrated Character Animation Toolkit (CAT) and Biped toolsets, creating and editing animated characters is faster and easier.

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    3D animation

  • Populate enhancements New

    The enhanced Populate crowd animation feature offers increased artistic control, better realism, and improved usability. Give characters more convincing walking, jogging, passing, turning, and seated behaviors. Control more aspects of character generation to influence their outcome. Save textures for reuse and customization, and for network sharing and rendering. Customize Populate through an SDK (software development kit).

  • Populate crowd animation

    You can generate believable moving or idle crowds with a high level of control to enrich architectural presentations, or to previsualize a film or video scene. A set of animated characters can appear in common public settings: sidewalks, hallways, lobbies, and plazas. Connect walkways into patterns of pedestrian flow with crowd composition tools.

  • Character animation and rigging tools

    Perform procedural animation and rigging with CAT, biped, and crowd animation functionality. Use the Skin modifier and CAT Muscle for smoother, more precise control of skeletal deformation. Rig complex mechanical assemblies and characters with custom skeletons using 3ds Max bones, inverse kinematics (IK) solvers, and customizable rigging tools. Wire 1-way and 2-way relationships between controllers to help create simplified 3D animation interfaces.

  • General animation tools

    Use a number of keyframe and procedural animation tools for almost any parameter in your scene. View and edit animation trajectories directly in the viewport. Implement custom animation controls by wiring UI elements, such as sliders and spinners, to an object's animatable tracks, and control multiple attributes with a single slider. Use the Dopesheet to edit slide, move, and scale keys or sets of keys in both time and value.

  • Animated deformers

    Add life to creatures and simulate fluidic effects. Choose from Freeform, Affect Region, Bend, Displace, Lattice, Mirror, Noise, Physique, Push, Preserve, Relax, Ripple, Shell, Slice, Skew, Stretch, Spherify, Squeeze, Twist, Taper, Substitute, XForm, and Wave modifiers. World Space modifiers operate atop the modifier stack and bind objects to animated world conditions, such as surfaces, forces, fields, and deflections. Use animated deformers on particles, other geometry types.