Index
3D Driver Options
3D normalized projection coordinate system
3D rendering "pipeline"
3D Studio Max
3D Studio Viz
alpha_blending ( )
anisotropic scaling
action table
        driver - updating
API       
        font
AppKit
area light
aspect ratio
attributes
basis vector
begin_picture
      & applications
        begin_picture_all
        & driver Implementation
        & HT_Document_Info
bevel join
bit-blit
bitonal_format
Boolean
        area_difference
        area_intersection
        area_union
bounding boxes
        & renderer stacks
buffer_depth ( )
butt line end
camera
        dolly
        field of view
        obliquity
        orbit
        roll
        zoom
camera coordinate system
Camtest
Class Reference
clear_drawing_buffer
        class definition
        & action tables
clipping
        polygonal
color
        color_map_id ( )
        color models
        color_system
        dithered
        HT_Color_Cube
        Index
        lighting
        matched
        resolution
        & RGB
        & CMYK
commercial license
context_id ( )
Contour
        area_difference
        area_intersection
        area_union
cutting planes
CView
DC
device coordinates
device driver
directional light source
Discussion Group
distance parameter
double-buffering
draw_2d_xxx
Draw_2D_Polyline
draw_3d_xxx
Draw_3D_Polyline
draw_dc_xxx
draw_dc_index8_image
draw_dc_rgb32_image
Draw_DC_Dot
Draw_DC_Image
Draw_DC_Polyline
draw_mode
drawing primitives
drawing commands
driver
        class hierarchy
        implimentation
        installing options
        life cycle
        linkage
        Notes
        options
        resource file
        versioning
        & 3D Studio MAX
driver_supplied_action
DWF Test
end_picture
        & driver life cycle
        & driver implementation
        end_picture_all
establish
        & applications
        & driver options
        establish_all
        & fonts
establish_configuration
extent_metrics
face patterns
        user defined
face primitives
face rendition
fill_rule
        even-odd rule
        quick font winding rule
        winding rule
ilter functions
find_font
field rectangle
field object
first_font
Fonts
        font descriptor
        font engine
        font properties
        glyph metrics
        text geometry
frame buffer
        renderer example
        frame buffer handle option
        frame_buffer_handle
Frequently Asked Questions
friend
GDI
        gdi10.hdi
        gdi9.lib
        gdi.mak
        & applications
        GDI_Driver_Options
        physical rennderer option
generator function
Geometry
GetDeviceCaps
get_font_metrics
global illumination
gloss
Gouraud-shaded polytriangles
graphics API
graphics pipeline
hard_clip
hard-copy output
hardware acceleration
hatch patterns
HD_Device
        linkage
        driver implimentation
        & MS Win32
HD_Fill_2DI_Polygon
HD_Font_Engine
HD_Load_Dynamic_Routine
        & drivers
        & font engines
HD_Renderer
HD_Selector
HD_Shrink_DC_Polygon
HD_Standard_Draw_2D/DC_Ellipse
HD_Standard_Draw_DC_Polyline
HD_Unload_Dynamic_Routine
HD_Triangulate_Face
HD_xxx
HeidiDestroyOptionsPage ( )
Heidi Development Kit
Heidi: Features and Functionality
HEIDI_LOADABLE
Hidden Line Renderer
hit testing
HT_Camera_Obliquity_Object
HT_Color_Data
HT_Device
HT_Face_Data
HT_Font
HT_Font_Engine
HT_Line_Data
HT_Marker_Data
HT_Misc_Data
HT_Net_Data
HT_Option_Value
HT_Renderer::establish ( )
HT_Transform_Data
Autodesk Technical Image Library SDK
image rectangle
immediate mode 
incarnation value
        & driver writing 
isotropic index8 
left-handed coordinate system 
License Agreement
        commercial license
light filters
lighting
        ambient 
        class HT_Light 
        distant 
        point 
        spot
line attributes 
line caps & joins 
line patterns
        user defined
load_font 
load_palette 
marker rendition 
marker size 
matched color 
material functions 
m_configured_option_table 
m_current_option_table 
MFC
        & applications
Microsoft GDI 
miter join 
mixing_mode 
modeling matrix 
ModuleType 
multiple renderer stacks 
multiple Renderers 
Multithread 
multi-threading renderer
        & OpenGL
next_font 
nominal segment rectangle 
object coordinates 
object space algorithm 
object_to_device 
obliquity 
OnDraw 
OnInitialUpdate 
OnSize 
OpenGL
        & multi-threading
        opengl_draw_dc_polyline 
ortho_range 
OWNDC 
painter's algorithm
painter renderers 
pallette_( ) 
palletized mode 
parallel projection 
pattern.h. 
pattern_mode 
pattern_scale 
persistent option mechanisms 
perspective projection 
photorealistic renderer 
physical renderer 
pixel_aspect ( ) 
points 
point position 
point target 
point light source 
polygonize 
polyline
    last pixel
position 
PreCreateClass 
primitive-based 
print utility 
programming environment 
projection 
projection matrix 
query_user_configuration
        driver life cycle 
        driver implementation
raster bit-blit 
renderer architecture 
renderer_generator 
renderer stack
        & applications
renderer trees 
rendition 
rendition.h 
requirements 
resource script
RGB
        color cube 
        multiplier 
        range 
        rgb32
round line end 
round join 
sample applications 
scaleable 
screen matrix 
selection 
selection renderer
        area 
        HT_Selector
        polygonal 
        proximity 
        volume 
        wide lines
        combination
SET_ACTION 
set_as_long 
set_buffer_depth 
set_color_system 
set_dc_xform 
set_font 
set_pallet 
set_pixel_aspect 
set_window_origin 
set_window_size 
shadow descriptions 
Shape Engine 
shear transformation
shorts 
Simple 
SimpleNoMFC 
sink 
software Z buffer renderer 
span array 
Sprite 
specular 
spot light 
square line end 
stack configuration 
stack operations 
state information 
Stdtest 
stretched flag 
support 
synopsis of chapters 
system requirments 
target 
text rendition 
texture-mapped polytriangle 
transformation pipeline 
transformation matrix 
Unittest
        testing drivers
up 
update
        & driver implementation 
        class HT_Update_Status 
        update_all
versioning 
version.rc 
viewing projection 
viewing matrix
        & HT_Camera
viewing and modeling 
viewing coordinate system 
viewing coordinate frame 
visualization and shading 
WCS 
window_extent ( ) 
window_id ( ) 
window_origin ( ) 
window_size ( ) 
wireframe 
wlimit 
world_to_device 
World Wide Web site 
XOR 
Z interpolation 
Z buffer
Class Reference
Contents
Figures & Tables
Glossary