class HT_Basic_Material
This class provides the data structure for surface properties
of various geometry, such as tri-strips, through the rendition. HT_Basic_Material_Data
is the data class for this class. For more information, see the section
"Material Functions,"
in chapter 8, "Lighting and Material
Functions."
See Also
HT_Material, HT_Shader,
HT_Basic_Textured_Material,
HT_Complex_Material,
HT_Complex_Textured_Material
Class Diagram
Methods
gloss, set_gloss
Queries for and sets
the concentration of highlight.
specular, set_specular
Queries for and sets the
highlight specular color of the material.
Constructor
HT_Basic_Material
Creates an HT_Basic_Material
object.
HT_Basic_Material::gloss
Purpose
Queries for and sets the
concentration of highlight.
Synopsis
float gloss (void) const
void set_gloss (float gloss) alter
HT_Basic_Material::HT_Basic_Material
Purpose
Constructor to initialize a new HT_Basic_Material
object .
Synopsis
HT_Basic_Material (HT_Basic_Material const & mat)
HEIDI_API HT_Basic_Material ();
HT_Basic_Material::specular
Purpose
Queries for and sets the
highlight specular color of the material.
Synopsis
HT_RGB const & specular (void) const
void set_specular (HT_RGB const & specular) alter