Ambient, background or area lighting, similar to fluorescent
ceiling lighting, is described by a polygon emitting parallel rays.
class HT_Ambient_Light : public HT_Light {
HANDLE_CLASS_BASIC_FUNCTIONS (HT_Ambient_Light, HT_Ambient_Light_Data);
public:
HTK_LIGHT_API HT_Ambient_Light ();
See Also
HTK_LIGHT_API virtual HT_Lighting_Info illuminate (HT_Rendition const * hr, HT_Vector const * normal, HT_Point const * position, HT_Parameter const * parameter) const;